Play SKIVO

FAQ

Questions and answers about SKIVO, the free ski jumping game you play in your browser.

Most asked

#How do I jump further?

Three things decide a ski jump: timing, flight and landing.
  • Takeoff: jump right at the edge of the takeoff. Up to a metre early is fine, late costs a lot.
  • Flight: keep the marker next to the jumper in the green band. Too far forward is a nose dive, too far back a stall.
  • Landing: press telemark shortly before touchdown for the best style marks. Past the HS line the telemark gets risky, so land two-foot there.
  • Wind: headwind (+) carries you further, tailwind (−) brings you down sooner. Wind points even out the score.
Practice gives you tips from Coach Matti after every jump, and you can replay the ski jumping lesson any time from How to play.

#Which Daily Challenge jump counts?

Only your last jump counts, falls included. You can jump as often as you like, but leaving the gate already replaces your previous score, so think before you go. Everyone gets the same hill and the same wind all day. Equal points: fewer jumps that day ranks higher.

#How do I keep my results on another device or after clearing my browser?

Register a free account: tap your name at the top of the start screen and choose Register. Your name, Daily Challenge results, training bests and settings are then saved with the account, and you get them on every device where you sign in. Without an account everything lives in this browser only, and clearing the browser data removes it.

#My friend can't join my Skivo Invitational. What can I do?

  • Both reload the page, so you have the same version of SKIVO.
  • Check that your friend opens the link or types the code exactly.
  • Players connect through SKIVO's own game server, so it works on any network that can open playskivo.com. If it still fails, try another network, for example mobile data on one device.
Still stuck? Tell us on Discord which devices and networks you used.

#Is SKIVO free? Do I need to install anything?

Yes, SKIVO is a free online ski jumping game. You play it in your browser at playskivo.com on a phone, tablet or computer: nothing to download, no ads, and you don't need an account. Pick a name and a flag, and jump. You can also install it as an app.

Getting started & controls

#Is SKIVO free? Do I need to install anything?

Yes, SKIVO is a free online ski jumping game. You play it in your browser at playskivo.com on a phone, tablet or computer: nothing to download, no ads, and you don't need an account. Pick a name and a flag, and jump. You can also install it as an app.

#How do I control the jumper?

Keyboard: Space (or ↑) leaves the gate, press again at the edge of the takeoff to jump. In the air ↓ leans forward and ↑ leans back. Land with T (telemark) or R (two-foot).
Touch: the big button is Start → Jump → Telemark, the lighter button above it lands two-foot, and the joystick balances you in the air.
Controller: Xbox and PlayStation controllers work: A / ✕ starts, jumps and lands telemark, X / □ lands two-foot, the left stick balances.
The full list is under How to play at the bottom of the start screen.

#How do I jump further?

Three things decide a ski jump: timing, flight and landing.
  • Takeoff: jump right at the edge of the takeoff. Up to a metre early is fine, late costs a lot.
  • Flight: keep the marker next to the jumper in the green band. Too far forward is a nose dive, too far back a stall.
  • Landing: press telemark shortly before touchdown for the best style marks. Past the HS line the telemark gets risky, so land two-foot there.
  • Wind: headwind (+) carries you further, tailwind (−) brings you down sooner. Wind points even out the score.
Practice gives you tips from Coach Matti after every jump, and you can replay the ski jumping lesson any time from How to play.

#How are the points worked out?

Like in real ski jumping: distance points (distances are measured to 0.1 m; the K point is the target distance: every metre beyond it adds points, every metre short of it costs points) + style marks from five judges (the highest and lowest are dropped) + wind compensation + gate points if you start from a lower gate. The judges look at your flight position and the landing: landing past the hill size costs a little more for every metre: gently up to 1 % past it, then steeply, so going further only pays up to a point. A fall keeps your distance points but gets low style marks.

#What are the rookie goals?

For your first three days, the start screen and every result show a few goals to get you going: finish the lesson, land past the K point, land a telemark, jump on three different hills, take part in the Daily Challenge and make 20 jumps in a day. They are only a guide: nothing is saved on the server and nothing is ranked.

#Can I restart a jump?

In Practice, yes: press Backspace to restart at once, from anywhere on the hill. In the Daily Challenge, SKIVO Four Hills, the Skivo Tour and with friends, a jump counts once you leave the gate.

#Can I install SKIVO as an app?

Yes. On Android and computers, choose “Install app” at the bottom of the start screen. On iPhone and iPad, open playskivo.com in Safari, tap Share and then “Add to Home Screen”. The app opens full screen without the browser bar and always has the newest version. On iPhone and iPad the app starts fresh: sign in to your free account there to bring your name and records along.

#Does SKIVO work offline?

Practice and the Skivo Tour work without an internet connection once you have opened SKIVO online. The Daily Challenge, SKIVO Four Hills, SKIVO Live and the Skivo Invitational need a connection. Records you make offline stay on your device, and with an account they are synced the next time you play online.

#Where are the settings?

Behind the ⚙ button at the top of the start screen: sound, graphics, the touch layout and the balance control. Your name, country and account are in your profile: tap your name at the top of the start screen.

#Which devices and browsers work?

Any recent browser: Chrome, Safari, Firefox or Edge, on phones, tablets and computers. The Daily Challenge, SKIVO Four Hills and playing with friends need an internet connection.

#What is the moving green band?

The green band shows the body angle that flies furthest at each moment: lower just after takeoff, higher towards the end, and the style judges follow it. Keep the marker in it. (Until 8 November 2026 there was also a stretch: an orange zone above the band at the end of the flight that gave a few metres but cost style points. It has been removed.)

#What are the three wind numbers?

The wind can differ at the top, in the middle and at the bottom of the landing hill. You see all three next to the wind, and in the Daily Challenge before you jump. Wind points use the wind you actually flew through.

#Can I choose my start gate?

Yes. In ranked events (Daily Challenge, SKIVO Sprint, SKIVO Four Hills and Monday Mayhem) the gate is set for each event's wind, the same for everyone, so a strong headwind or tailwind doesn't make the hill too easy or too short. Tap the Gate button before you jump to start up to 2 gates lower: a lower gate gives gate points worth the distance one gate step costs on that hill, but only if you reach 95 % of the hill size. Coach Matti suggests a gate from your recent jumps on that hill (the button glows green). In Practice you can go 2 gates up or down, in the Skivo Tour only lower.

Daily Challenge

#Which Daily Challenge jump counts?

Only your last jump counts, falls included. You can jump as often as you like, but leaving the gate already replaces your previous score, so think before you go. Everyone gets the same hill and the same wind all day. Equal points: fewer jumps that day ranks higher.

#What if two players have the same points in the Daily Challenge?

The one who needed fewer jumps that day ranks higher. If the points and the number of jumps are both the same, the place is shared, and so are the World Cup points of the Weekly Challenge Cup. Tap a row in the standings to see that player's number of jumps. (From 2 November 2026; earlier days keep their shared places.)

#When does a new Daily Challenge start?

Every day at 00:00 UTC. On Mondays the new day and the new cup week open at 09:00 Central European time instead: Monday mornings are for SKIVO updates, and the Daily shows a countdown until it opens.

#What is the Weekly Challenge Cup?

A season of one week, Monday to Sunday. Every day the top 30 of the Daily Challenge get World Cup points: 100, 80, 60, 50 … 1. Your best 6 days count, so one bad or missed day is dropped. The top 3 of each season go into the Hall of Fame under Competition winners.

#What is the Weekly Nations Cup?

Countries against each other. Each day a nation's score is the sum of its 3 best Daily Challenge jumps, the nations are ranked and get World Cup points, and all 7 days of the week count. You jump for the country in your profile (tap your name at the top of the start screen).

#What is a national-team cap?

When you are among your country's 3 best in a day's Daily Challenge, you get a cap for your national team. Your caps are in your profile: tap your name at the top of the start screen.

#What do I see when I tap a row in the standings?

That player's jump details: distance, gate, and the points split into distance, style, wind and gate points. In the Daily Challenge also how many jumps they took that day; in SKIVO Four Hills the practice jump and both rounds on each hill; in a Sprint both rounds and a replay; in Monday Mayhem both tries on each hill. While a Four Hills, Sprint or Mayhem is still running, you see a hill's details only after you have jumped it yourself. Tap the row again to close it.

#What does the big line at the gate mean?

In the Daily Challenge, SKIVO Four Hills and the Skivo Tour, the line at the gate shows what you need: the distance that takes the lead, or gets you on the podium or into the top 10 (in the Tour: the distance that wins the hill). It is worked out from the current standings, so it is a close estimate: wind and style marks change the exact points. In the Daily Challenge it also reminds you that the jump replaces your score. Competition jumps show no jump and landing tips; Practice keeps them.

SKIVO Four Hills

#When is SKIVO Four Hills?

Every week from Thursday 09:00 to Sunday 21:00 Central European time. Four large hills, the same for everyone, in a fixed order.

#How does SKIVO Four Hills work?

On each hill you get one practice jump (optional, it doesn't count) and two rounds. No retries: once you leave the gate the jump counts, even if you quit. Each hill has its wind for the whole week: the practice jump and round 1 share it, round 2 has a slightly different wind. The highest total of all 8 round jumps wins, so jump all four hills. You can stop and carry on later until Sunday 21:00.

#What is the Grand Slam?

Win all four hills (the best two-round total on each hill) in the same week. Grand Slams are kept in the Hall of Fame.

SKIVO Sprint

#When is SKIVO Sprint?

Every evening, Mondays included: six Sprints, one every 30 minutes from 17:30 to 20:00 UTC. The game shows the times in your own time. All of that evening's Sprints are on the same hill, which is revealed when the day starts.

#How does a Sprint work?

Each Sprint is open for 15 minutes. You get a practice jump (optional, it doesn't count) and two rounds, with no retries: once you leave the gate the jump counts. The practice jump and round 1 share one wind; round 2 has a slightly different one. The total of the two rounds wins.

#Does a Sprint count for my rating?

Yes, when at least 4 registered jumpers take part. The Sprint page shows Ranked (green) or Not ranked yet (red), the field strength (the average rating of the registered jumpers), and after the Sprint how much each jumper gained or lost.

#What does “I'm in” do?

It only shows others that you plan to jump: the list shows who's coming, with their ratings. You can jump without it, and you can sign up for any of today's Sprints by tapping its time.

Monday Mayhem

#When is Monday Mayhem?

Every Monday from 19:00 to 21:00 CET; the game shows the times in your own time. Jump whenever you like in that window.

#How does Monday Mayhem work?

Six hills (three ski flying hills and three large hills) and two jumps on each: the better one counts, and your best jump on each hill counts. From 2 November every hill gives points by place: the best 10 % of the field get 10, the next 10 % get 9, and so on down to 1 for the last 10 %, and the hill winner gets 3 extra. Everyone who jumps a hill scores, even after a fall, and the most points over the six hills wins the night (before that, the hills' best jumps were added up). Every hill has its own wind, the same for everyone and for both jumps, and it is never calm: storms, tailwinds and swirling gusts. You jump the hills in order; your second try on a hill must come before your first jump on the next one.

#Does Monday Mayhem count for my rating?

Yes, when at least 4 registered jumpers take part, like a Sprint. It counts once, and the results show how much each jumper gained or lost.

The Average Joe Cup

#How does The Average Joe Cup work?

Every day from 2 November, from 00:00 UTC to 21:00 CET, on one hill, and the goal is not the longest jump but the most average one. Jump as often as you like: your last jump is your entry, and a fall leaves you without an entry until you jump again. During the day you only see how many have entered, never their distances. At 21:00 CET the median distance of the registered jumpers' entries is revealed, and whoever landed closest to it wins. Everyone can enter and gets a place, but only registered jumpers decide where the median is. Equal distances from the median share the place. The cup is not ranked: it doesn't count for the SKIVO Rating.

Single player: Skivo Tour & Practice

#What is the Skivo Tour?

A World Cup-style tour against 49 computer jumpers on 2 to 8 hills of your choice. All 50 jump the first round, the top 30 jump the final round in reverse order, and cup points (100, 80, 60 … 1) add up over the tour. Training aids are off; you can start up to 2 gates lower.

#What is Practice?

Free training: pick any hill, jump as often as you like, use training aids if you want them, choose your gate (up to 2 higher or lower) and get tips from Coach Matti. Press Backspace to restart a jump.

#Where are my personal bests?

Your training bests are in your profile (tap your name at the top). They stay on your device, or are saved with your account if you have one. Only you see them.

Playing with friends (Skivo Invitational)

#What is SKIVO Live?

Always-open online lobbies. Tap SKIVO Live on the start screen and you're put into a lobby with up to 3 other players. When 2 are in, a 15-second countdown starts, and others can still join. On each hill everyone takes one practice jump at the same time, then two rounds in turns while the others watch live (round 2 in reverse order of the standings). After the results comes a new random hill. Hill wins are counted, and whoever has the most wins in the lobby is the Lobby King 👑. You can also choose to join a game already in progress: you then start at the next hill. To leave, use Leave SKIVO Live in the in-game menu. SKIVO Live is not ranked.

#How do I challenge a friend?

After a good jump (past the K point or a personal best), tap Challenge a friend and send the link. Your friend watches your jump and then gets 3 tries on the same hill with the same wind. The challenge is open for 48 hours, everyone who joins is in its standings, and no account is needed. If someone beats your jump, you see it on the start screen next time and can answer back. A try counts once it has started. Challenges are just for fun and don't count in the ranked events or the SKIVO World Ranking. The Share button still shares a jump without a time limit.

#How do I play with friends?

Choose Skivo Invitational, host a game and share the code or the link with 1 to 3 friends. The host picks the hills, everyone gets two jumps on each hill, and cup points 6 / 4 / 2 / 1 per hill decide the winner. If the host leaves, the next jumper becomes the host and the cup goes on.

#My friend can't join my Skivo Invitational. What can I do?

  • Both reload the page, so you have the same version of SKIVO.
  • Check that your friend opens the link or types the code exactly.
  • Players connect through SKIVO's own game server, so it works on any network that can open playskivo.com. If it still fails, try another network, for example mobile data on one device.
Still stuck? Tell us on Discord which devices and networks you used.

Accounts

#How do I keep my results on another device or after clearing my browser?

Register a free account: tap your name at the top of the start screen and choose Register. Your name, Daily Challenge results, training bests and settings are then saved with the account, and you get them on every device where you sign in. Without an account everything lives in this browser only, and clearing the browser data removes it.

#Why should I register?

It's optional and free. With an account your name is reserved for you (shown in bold, with a tick on your player card), your results and bests follow you to every device, and you get a SKIVO Rating and a place in the SKIVO World Ranking.

#How do I sign in? Is there a password?

No password. Tap your name at the top of the start screen, choose Sign in and enter your email. We email you a 6-digit code and a sign-in link: type the code in the game, or open the link on the device you play on. Both work for 30 minutes. You then stay signed in on that browser until you sign out or clear its data. No email? Check your spam folder.

#Can I change my name or country?

Yes, in your profile (tap your name at the top, then the Profile tab): each of them once every 30 days. Your old name stays reserved for you for 30 days, and past results keep the country you jumped for then.

#How do I download or delete my data?

With an account: tap your name, then the Profile tab → Download my data or Delete account. Without an account: your profile → Delete my data. Your past results then stay in the standings only as “Removed player”.

#Can I sign in on another device without an email?

Yes. On a device where you are signed in, tap your name, open the Profile tab and choose Sign in another device. It shows a 6-digit code and a QR code that work once, for 10 minutes. Scan the QR code with the other device's camera, or open SKIVO there, choose Sign in and enter the code.

#How do I see or remove my signed-in devices?

Tap your name and open the Profile tab: Your devices lists every device you are signed in on, with its browser and when it was last used. Remove signs that device out at once, and it can no longer play as you. To sign out the device you are using, choose Sign out.

#Can I change my jumper's colours?

Yes, if you're registered: tap your name, open the Profile tab and pick the helmet, suit top and suit legs in red, blue or white. Earned looks: the reigning SKIVO Four Hills champion can wear a gold suit, a Grand Slam earns a gold helmet for good, and the No. 1 of the SKIVO World Ranking jumps with the yellow bib. Others see your jumper in replays, on your profile and on your player card.

Clubs

#What are clubs?

A club is a group of registered players: friends, a Discord server, a team. The club's tables show only its members in the Daily Challenge, the Weekly Challenge Cup and SKIVO Four Hills, with places counted among them. Clubs are free; you need a free account to create or join one.

#How do I create or join a club?

Tap Clubs on the start screen. Create a club by giving it a name, ask to join one of the public clubs listed there, or join any club with its 6-letter code or the club's link from a member. In your club you find its tables, the join code, a Copy link button and the members.

#Who runs a club?

The player who creates it is the owner. The owner can make members admins. Owner and admins can rename the club, write a short description, make a new join code (the old one stops working) and remove members. Only the owner can delete the club. If the owner leaves, the longest-standing admin (or member) takes over. A new club can be renamed once at once, then once every 30 days.

#Are clubs private?

A club can be public or private; the admins choose in the club settings, and new clubs start public. A public club is listed on the Clubs page with its name, description and member count, and players can ask to join: the club's admins accept or decline. A private club is shown nowhere outside the club, and new members join only with the code or the link. Every club can also have info for members only, like a Discord link, that only its members see.

#How many members and clubs?

Up to 50 members per club, and you can be in up to 5 clubs. You can leave a club at any time.

#How do I see only my club or my country in the standings?

Use the Filter bar at the top of the standings: pick a country, or one of your clubs. The places are counted again within the filter, so you see where you stand among your own.

#What is the Weekly Clubs Cup?

Public clubs compete with their members' Daily Challenge jumps. Each day a club's score is the sum of its 3 best jumps; the places give World Cup points and all 7 days of the week count. A jump counts for a club only if the player had joined before that day ended. To take part, the club's admins make it public on the club's page. It counts from 2 November 2026.

SKIVO Rating & SKIVO World Ranking

#What is the SKIVO Rating?

A rating for registered players, like in chess or sim racing. Every ranked event is one race against all other registered players: finish ahead of higher-rated players and you gain more, finish behind lower-rated players and you lose more. Everyone starts at 1500.

#What is a ranked event?

Each Daily Challenge day, each SKIVO Sprint and each Monday Mayhem with at least 4 registered jumpers, and each SKIVO Four Hills, which counts three times: winning it moves your rating three times as much as a Daily Challenge day, a Sprint or a Monday Mayhem. Practice, the Skivo Tour, SKIVO Live and games with friends are not ranked. In the Daily Challenge only your last jump of the day counts, as always.

#When does my rating change?

A SKIVO Sprint or a Monday Mayhem a few minutes after it ends; a Daily Challenge once the day has ended (00:00 UTC); SKIVO Four Hills once it closes on Sunday evening. Your rating change is shown in the full results of every ranked event and in your profile.

#When is the SKIVO World Ranking updated?

Live: it changes after every ranked event, as soon as the ratings are updated. The arrows show the places gained or lost since Monday's list (a new list starts every Monday at 12:00 CET).

#How do I get into the SKIVO World Ranking?

Take part in 5 ranked events as a registered player. You stay in the ranking as long as you have a ranked event in the last 30 days. Skipping days costs no points, and in your first 10 events your rating moves faster, so it finds your level quickly.

#Why did I lose points for a DNF?

A fall still counts as a result, but a jump that doesn't finish (DNF) counts as behind everyone who finished that day.

Records & stats

#Which jumps count for hill records?

Every landed jump in a ranked event (the Daily Challenge and SKIVO Four Hills), not only the one that counts for the day. Falls never count. Each hill's records list shows the 10 longest jumps.

#What are Competition winners (the Hall of Fame)?

The Hall of Fame: the top 3 of every Weekly Challenge Cup season, the best nations, and the winners of every SKIVO Four Hills, including Grand Slams.

#Can I watch the winning jumps?

Yes. A camera icon next to a name plays that jump in the game: the winner of each finished Daily Challenge day (in that day's standings) and the hill records. Replays show up once the day is over, so nobody can copy today's jumps.

#What is a player card?

Tap a name in any standings to open that player's card: their Daily Challenge stats, national-team caps, best jumps and SKIVO Rating.

#How do I report an offensive name?

Open the player's card and press Report this jumper. We look at every report and may change the name.

#Where can I read about the results?

In SKIVO News at playskivo.com/news, in all six languages: a short report after every Daily Challenge day and every SKIVO Four Hills day, a preview on Wednesday evening before the SKIVO Four Hills and a longer report when it ends, and on Mondays the Weekly Challenge Cup and the SKIVO World Ranking. The reports are written with the help of AI from the results, with the standings below. Players are shown with their current name, and as Removed player if they delete their data.

Privacy & help

#What do other players see about me?

Your name, country and results in the Daily Challenge and SKIVO Four Hills: in the standings, on your player card and among the Competition winners. Training and Skivo Tour results are only for you. More on the privacy page.

#I found a bug. Where do I report it?

On our Discord or Reddit, or by email to hello (at) playskivo.com. Tell us your device, browser and what happened.

Still have a question?

Ask the players on Discord or Reddit, or email hello (at) playskivo.com.

#My music or podcast stops when I play on iPhone. What can I do?

Turn the sound off in SKIVO (Settings → Sound): the game then lets go of the phone's audio completely, and your music or podcast keeps playing. On iOS 17 and newer, the game's sounds also mix with your music when the sound is on, and they follow the silent switch.